A Modern First Person Shooter Game
ProjectMoveIt is a first person shooter made with one goal in mind - make a game that is easy to iterate upon and add new features and systems on the fly. and. above else, build a game with satisfying, visceral gameplay. Currently, it's still a WIP and more features are being worked on continuously. The game is made as my specialization project at Futuregames, and its aim is to showcase all of the skills I have picked up during my Advanced Gameplay Specialization.
A modular scope system that enables players to zoom in while aiming down sights (ADS). Designed for flexibility, it operates on a per-weapon basis, allowing easy integration and customization for different firearms.
Interconnected systems that seamlessly integrate with the weapon, tracking the currently equipped weapon that the player has equipped, and ammunition in inventory.
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A lightweight and expandable ballistics system featuring physics-based projectiles with realistic bullet drop. Players must compensate for distance, as drop increases disproportionately to muzzle velocity. Designed for accuracy and ease of integration.