Mirage Rush


Mirage Rush is an extreme sports Android phone game developed at Futuregames over the course of five weeks.


The player sandboards through a desolate and beautiful city swallowed by a desert while navigating obstacles and collecting coins. 


The goal of the game is to clear the level in the shortest time possible.


I have worked as an assistant dev lead, and my main tasks involved making the content management system, as well as the time trial ghost the player races against. 

Content Management

 The game uses a content loading system that initializes everything at the begging and loops from there. The idea was to load levels quickly and make sure that the installation size remains small without including unnecessary scene or item data. 


This way of loading content also ensures that the game runs smoothly on a wide range of devices.

MirageRush_Backend_3
MirageRush_Backend_2
MirageRush_Backend_1

Code Snippets

Time Trial Ghost

The player competes with their previous best time. The game records the player's path and later plays it back as they are racing through the dunes.


The ghost records several hundred vector positions and rotations per minute and then plays them back as the player starts a new round. This way, the player can have fun racing against their past self.

Mirage_Rush_Ghost_1
Mirage_Rush_Ghost_2
Mirage_Rush_Ghost_3
Mirage_Rush_Ghost_4

Download the Game Here!