I am a gameplay and systems programmer currently studying at Futuregames Malmö. I strive to create engaging and immersive experiences through well-designed systems and mechanics.
Specialization Project
A part of my specialization course at Futuregames, the project brings forward all of the relevant advanced gameplay programming techniques we were taught during the course. The focus is on development of smooth gameplay features, performance, optimization and good coding practices.
A third person shooter project.
Made over the course of 16 weeks as my submission project for Futuregames, Operation Polygon was made to resemble modern military third-person shooters.
A hack-and-slash RPG with a humorous twist.
Some of the features showcased are the implementation of a dialogue tree (using the BSP algorithm), action scheduler and movement using Unity's NavMesh agent system.
A turn-based sci-fi strategy game. The primary purpose of a project was leaning how to implement the A* algorithm and use it in gameplay.
A 2D metroidvania project-prototype where the focus is on the player movement.
A mobile sand-surfing game. I worked on the backend and content loading side of things.
An atmospheric 3D puzzle platformer. This was my 3rd project at Futuregames where I worked as a defacto programming lead.